Working on a new puzzle game with a sphere

After planning a little more with Torch we realized that we don’t have all the resources we need especially time and money. So we decided to put the project on hold for the moment, until we grow a bit more as a Studio.

Meanwhile we came up with a puzzle game idea which we believe that we have everything we need in order to finish it :D.

The game uses Unreal Engine 4 and all the art for this video is from Kenney and the models (character and monster) are bought.

The main idea is around this magical sphere which the character can cast it wherever he wants. The sphere is a link between two worlds and have different properties based on the environment. In this example The Sphere can carry an enemy with it. So next time when I recast the spell, the enemy is still on the sphere. Other game mechanics based on this concepts are in development.

We don’t have a name for it at the moment, but we will come with something great.

We will try to update this every week, so be sure you follow our studio.